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Crossminton-Handbuch

About this app

This app is a learning tool for Crossminton. It teaches the game in small, building modules — from your first strokes to fine-tuning at expert level.

You choose your own way through the material: by skill level, by personal goal, by topic or as a guided training session. If you come from another racket sport, you get targeted notes on where familiar movements differ in Crossminton. There's also a dedicated doubles topic and a Rules tab with the official rules of play.

The content is kept factual and rests on established fundamentals from training theory and sports science. The app aims to guide you toward practicing on your own, not to keep you busy.

What this handbook is

Crossminton is quick to learn and hard to play well. There is plenty of knowledge about it — it is just scattered: in videos, forums, coaches' heads and personal experience. This handbook gathers it in one place and arranges it so you can start where you actually are.

What sets it apart from a textbook is the cut. Instead of one linear text there are 108 small, self-contained modules. Each covers exactly one thing — The universal grip, switching between attack and defense, reading the wind — and consists of an explanation plus either an exercise or a reflection task. A module takes a few minutes to read and can be applied on court right after.

These modules know each other: The serve knows that The universal grip sensibly comes first. Such connections create different routes through the same material, without any content having to be written twice.

Nothing is locked. The prerequisite graph sorts, it never blocks. If you want to start straight at the jump smash, you can — you get a note about the missing foundation, not a closed door.

Progress is tied to content, not to the route. A module you have ticked off stays ticked off, no matter which path took you there. If you browse by topic first and follow the skill ladder later, you will find your completed stations already there.

Your background is taken into account. If you come from badminton, tennis or squash, you bring technique with you — and habits that get in the way here. Exactly at those points a dedicated explanation replaces the general one: same module, different explanation, same exercise. Not an extra chapter, but the right explanation right where you are.

What is inside

The material spans five fields: technique, tactics, mental game, athletics and equipment — 108 modules in total. 44 of them carry an exercise, 64 a reflection task. Which of the two depends on the content: movement is practised, attitude is thought through.

Four routes lead through this single pool. The skill path is the ladder along your level and works cumulatively: 34 modules for beginners, 66 for advanced players, 93 for experts. The topic path lets you browse freely by field. The goal path filters on a goal you choose yourself. The training path bundles eight curated sessions into three phases each.

Running across these are their own axes: doubles across all three levels, from the first “Who takes the ball?” to a pair that acts as one — and outdoor play with wind, sun, wet ground, heat and different surfaces, all the way to snowminton, beachminton and blackminton.

For reference there are 44 rules in 13 sections, each with a plain-language explanation alongside, plus a tournament regulation covering five tournament levels: it shows what a level binds you to, and what is new or stricter compared to the next level down.

What it is good for

As a way in: if you have started and do not know what comes next, the skill path gives you a sensible order — from the universal grip to the first tactical basics.

As a translation aid when switching sports: people coming from a related racket sport often play technically cleanly and still wrongly. With your background set, the fitting explanation appears wherever a habit you brought along collides.

As a focused tool: if you have a specific weakness, the goal path gives you only the modules that pay into it — across technique, tactics and the mental game, instead of a full course.

As session preparation: one of the eight sessions guides you through warm-up, main part and cool-down with concrete notes for each station. For longer-term planning, the training plan generates a series across several weeks with a sensible load rhythm.

As a correction aid: when the same mistakes keep coming back in a group, the fault patterns name the symptom, the likely cause and a correction — including a cue you can actually say on court.

And as a reference: for the rules question during a match, and for the question of what binds you when hosting a tournament.

Who it is for

For beginners looking for a clear first route who do not know where to start. The skill path takes that decision off your hands without patronising you.

For players switching over from badminton, tennis or squash who want to understand quickly what is different — and above all which of their proven habits work against them here.

For ambitious players who are past the basics and work on the finer points: deception, taking the Speeder early, changes of pace, the game plan and competitive state.

For coaches passing content on — with ready-made sessions, fault patterns and a methodical part on session design. Explicitly also meant for people new to coaching who play well themselves but have taught little so far.

For clubs and groups that need a shared reference point: the same terms, the same exercises, plus rules and tournament conditions to look up.

No prior knowledge is required. If you only want to look up a rule, you can do that without engaging with the rest.

Thanks and sources

The rules of play are taken from the official Crossminton rules of the International Crossminton Organisation (ICO), represented in Germany by the Deutscher Crossminton Verband (DCV); the rendering is reconciled with the ICO version 2024/dec.

The subject-matter fundamentals draw on literature and materials from Crossminton, training science and sport psychology, as well as transfer experience from related racket sports.

The following people contributed to the content: XXX. Thanks to everyone who helped test and improve it.

License and credits

Software: MIT License

Content and text: Creative Commons Attribution 4.0 International (CC BY 4.0)

Credits: Damian Paderta · nozilla | bits & bytes mit ❤

Source code and contributions: see GitHub

Version fb4d3da · 2026-08-11

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