Sun and glare
Tactics · Advanced
Sun & glare
Explanation
openOutdoors the sun is a silent opponent. Especially on high balls it can blind you and cost the decisive fraction of a second in which you lose sight of the Speeder. Whoever plans for the sun doesn't lose these points.
Dealing with it starts with awareness: you know where the sun stands and expect that high balls in its direction are hard to see. Instead of looking directly into the sun, you turn your head slightly and take the Speeder out of the corner of your eye, or intercept it earlier, before it rises into the glaring area. Reading the trajectory early helps you here twice over.
A brim on your cap or sunglasses can reduce the glare. And tactically it's worth leaving the sun to the opponent: a high ball in their glare direction is harder to return.
Here too the change-of-ends rule takes effect: it ensures that one side doesn't stand with the sun in their face the whole game. The disadvantage travels fairly between the two.
The sun is like a spotlight that blinds you at the wrong moment. Whoever knows where it stands turns their head in time — and doesn't look into it.
Reflection task
openThink of a match in the sun: did you lose high balls because the light blinded you? Resolve next time to consciously know where the sun stands, to intercept high balls early or turn your head slightly instead of looking directly into it — and to use the high ball into the opponent's glare direction as a tactical means.
Classification
- Playing goals
- Light and visibility, Early trajectory reading
- Weather
- Sun & glare
- Prerequisites
- Playing outdoors